Detective Video Games Codexery

Carmen Sandiego's Great Chase Through Time

A 1997 time-travel edutainment game in the Carmen Sandiego franchise.

Carmen Sandiego's Great Chase Through Time, also known as *Where in Time Is Carmen Sandiego?* and sometimes subtitled *v3.0*, is a 1997 point-and-click adventure game from Broderbund. It was created for Microsoft Windows and Macintosh computers. The game is a reimagining of the 1989 time-travel game *Where in Time Is Carmen Sandiego?*, which makes it the second time-travel entry in the Carmen Sandiego series. Its design was heavily shaped by the short-lived PBS game show of the same name. A preview of the game was shown at the 1997 Toy Fair in New York City. A demo version came on the CD for *Carmen Sandiego Word Detective* and was also posted on the Carmen Sandiego website. After Broderbund was bought by The Learning Company, the game was released again under the new title *Carmen Sandiego's Great Chase Through Time*, though the changes were mostly cosmetic.

In the story, master thief Carmen Sandiego uses a time machine called the Chronoskimmer to send her associates to key historical events, with the goal of stopping those events from happening. Players must track down Carmen and her henchmen by moving through time tunnels that connect different historical periods. The player must retrieve a stolen item and fix history. Over the course of each case, the player visits famous historical moments—like the signing of the Declaration of Independence or the Lewis and Clark expedition—and meets figures such as Queen Hatshepsut, William the Conqueror, and Yuri Gagarin. After completing case 18, the player finds the Chronoskimmer, which gives them the tools needed to chase and capture Carmen in the final case.

The game was well received by critics, who praised its story, music, puzzles, and historical content. It won "Computer Edutainment Game of the Year" at the 1st Annual Interactive Achievement Awards.

On the opening screen, players can sign into the ACME roster to start a new game, load a saved one, or create a custom game by picking one or more cases—a feature designed for teachers. The game uses a point-and-click interface with a cursor that changes shape, drop-down menus, and on-screen icons. Players must find "hot spots" on the screen to locate items that help them move forward. In each case, the player investigates clues to help a historical figure solve a problem, recover a stolen treasure, and catch a thief. ACME agents called "Good Guides" are availab

developer
Broderbund
platforms
Microsoft Windows, Macintosh
release_year
1997
genre
Edutainment point-and-click adventure
franchise
Carmen Sandiego
notable_award
Computer Edutainment Game of the Year at the 1st Annual Interactive Achievement Awards

Lore & Background

The game's narrative involves master thief Carmen Sandiego, who has used a time machine called the Chronoskimmer to plant her associates at key historical events to stop them from occurring. The object of the game is to track down Carmen Sandiego and her henchmen by jumping through time tunnels that link historical periods together, retrieve the stolen item, and correct the course of history. During each case, the player visits a well-known historical event, such as the signing of the Declaration of Independence or Lewis and Clark's expedition to the Pacific Northwest, and meets historical figures like Queen Hatshepsut, William the Conqueror, and Yuri Gagarin.

Reader's Guide

Carmen Sandiego's Great Chase Through Time received critical acclaim upon its release, earning praise for its story, soundtrack, puzzle-solving and historical content. It was awarded 'Computer Edutainment Game of the Year' at the 1st Annual Interactive Achievement Awards. The game was previewed at the 1997 Toy Fair in New York City. A demo version was included on the CD for Carmen Sandiego Word Detective and was available on the Carmen Sandiego website. After Broderbund was sold to The Learning Company, the game was re-released with a new title – Carmen Sandiego's Great Chase Through Time – but with minimal redesign. The game is divided into 19 cases, starting in Ancient Egypt and advancing towards the modern day. The player begins with the rank of Time Pilot and advances through ranks to Time Sleuth. The Chronopedia, a historical guide, was reviewed and approved by editors of the Encyclopædia Britannica.

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